How To Evangelize In The Sims Medieval
Posted : admin On 4/19/2019Nov 7, 2017 - Issuu is a digital publishing platform that makes it simple to publish magazines, catalogs, newspapers, books, and more online. Easily share. The priest of the Peteran faith and one of the ten classes of hero in The Sims Medieval. When interacting with Evangelism Platform (located in the Monastery.
The catch is that unless your priest is level 10 (which is a lot easier these days), you have to study the watcher before giving the sermon. The insight buff has to be still active when you give the sermon.
Basically humour or gloom are good and fine, but just like IRL, those people like it more if it sounds like you did your homework and can tell them some insightful-sounding stuff. They're not coming to the church just to hear jokes.
Basically my Peteran monk's day starts with him getting outta bed at 5:30, eat, study the watcher, and by the time I'm finished, maybe I have time to use the chamberpot or convert someone before giving the insightful sermon at 8:00. Works like a charm every time.
Dunno about the Jacobans, I never liked them enough to play them.
Of course, I don't have to say, the focus bar being high also helps. If you did the Meat Quest IV quest first for example and picked the right choice, a Master quality meal gives a hefty focus boost, for example. All the more reason to have the sermon at 8:00 before the effect wears off. And the insight buff from studying the maker also helps, on top of allowing Insightful sermons. If you're scholarly, you can also try to find the time to read a short book right before the sermon, or really, make the most out of whatever traits you have. And at that point you should be pretty buffed up.
If you want to raise that bar even faster, go evangelize afterwards, as the buffs are still up. Doing that every day and converting lots of people should help rake in some profits.
Of course, it still won't stop people from swordfighting and playing the fiddle in church, but, oh well..
Developer(s) | Maxis Magic Pockets (iOS) |
---|---|
Publisher(s) | Electronic Arts |
Composer(s) | John Debney |
Series | The Sims |
Platform(s) | Microsoft Windows, Mac OS X, iOS, Windows Phone |
Release |
|
Genre(s) | Action-adventure, life simulation, God game |
Mode(s) | Single-player |
The Sims Medieval is a life simulationvideo game that was released in March 22, 2011, by Electronic Arts for Microsoft Windows, Mac OS X and iOS, part of The Sims series. It was available for Nokia LumiaWindows Phone, on March 25, 2013. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. During presentation at E3 2010, EA announced that the Limited Edition was available until the launch date, and was also released at the same time as the standard edition.[1]
- 1Gameplay
How To Evangelize To Muslims
Gameplay[edit]
The Sims Medieval provides a medieval setting. Players build up a kingdom, send Sims on quests, and earn rewards in the form of Kingdom Points. The game diverges from other installments of the Sims series in that players can win the game by achieving a kingdom ambition. Ambitions include 'Best In Show', 'Busy Builder', 'Efficient Expander', 'Fame', 'Filled Coffers', 'Hard Workers', 'Imperial Domination', 'Legendary', 'No Quest For The Weary', 'Safe And Sound', 'Thoughts And Prayers', and 'Wealthy Populace'.
In a change from other Sims games, the character creation, simulation, and architectural aspects are significantly reduced and altered to enforce a sharper focus on role-playing-style gameplay. For example, players are able to customize the aesthetics and layout of building interiors, but unable to alter the basic structure and shape of buildings.[2] Instead, the game involves the player upgrading a kingdom, choosing an ultimate goal or an 'Ambition' for that kingdom (such as wealth or popularity), and then fulfilling quests that contribute to that goal.
Two 'needs' from previous Sims games return: Hunger and Energy. Moodlets provide temporary boosts (both positive and negative) to a Sim's focus slider, which replaces the mood slider of previous games. The player will have to deal with the daily responsibilities of their Sim. These consist of tasks related to the Sim's profession that must be completed in a set amount of time. If left ignored, the Sim will be given a negative moodlet for not doing their duty.
Ambitions can be completed through the use of heroes (or specialists). For example, the player can have a wizard and a physician cooperate on one quest or a knight and monarch on another. Focus, experience, and the traits of the Sim influence their success, and players may choose how the team attempts to conduct the quest. Players also choose which Sim will lead the team. Quest performance is determined by how long and how high the player can keep their Sim's focus slider filled. The player can take as long as they wish on a quest, but quest performance will suffer if they neglect quest tasks for too long.
Much like the first generation of the main series, The Sims, the characters in the game do not progress through life stages: although Sims are still able to procreate, the resulting children only age to adulthood if one of their hero parents die, in which case they take their place. Each Sim has two normal traits and one fatal flaw, which can be turned into a positive trait through a quest, unlike The Sims 3, where there are five main traits depending on the age group.
In an interview with GameSpot, the game's senior producer, Rachel Bernstein stated that the game will be more dangerous for Sims, with death and failure a possibility during the game's quests. Listed dangers included low focus on quests, plague, peasant revolts, wildlife, poisons, duels, and more.[3] Players earn ratings at the end of the game depending on their performance. Players may also reach 'Quest Failed!' screens if they do not complete a predefined goal in a predetermined amount of time.[4]
Hero types[edit]
Players are able to control several types of 'heroes', or professions, each with different abilities and responsibilities. These include:
- Monarchs will control the kingdom and be able to deal with neighboring kingdoms diplomatically. They can engage in duels, marry important NPCs, and issue proclamations or edicts. Their title changes between Lord/Lady, King/Queen and Emperor/Empress depending on the number of territories they have annexed.
- Wizards can enchant or fight using their spells, which are learned from a large spellbook and include motions which must be memorized.
- Spies can poison other Sims, or steal for the kingdom.
- Priests come in two varieties, Peteran and Jacoban. Peteran Priests follow a simpler path and try to convert Sims with uplifting sermons. Jacoban Priests use fear as a conversion tool and wear expensive clothing.
- Blacksmiths use ore mined in the kingdom to produce armor and arms.
- Physicians are expected to keep people healthy using period technology, particularly leeches.
- Knights can train for strength and endurance and are used to conquer new lands.
- Merchants have access to foreign goods and trade opportunities.
- Bards can recite poetry and play lute music for other Sims.
Development[edit]
Rachel Bernstein stated that subsurface scattering had been added to character models to give the characters a 'painterly look'.[2] Other upgrades are reported to include 'next-gen sims tech', and a new engine for light within the game.
Another difference/upgrade is the terrain used in the game. Whereas the terrain or neighborhoods in The Sims 3 or other Sim games was generally flat for the purpose of building, The Sims Medieval's terrain (or kingdom) is varied in altitudes and layouts resulting in a realistic display of geography. The terrain in the game also has a 'painterly look' as do the Sims of the game thanks to the enhanced engine. An official update has been released which fixes minor graphic problems.
Release[edit]
Senior producer Rachel Bernstein conducted multiple media interviews, narrated demos and a television marketing campaign was launched. Some advertisements featured actor Donald Faison.[5]Patrick Stewart narrated both the 'epic trailer'[6] and the intro cinematic.[7]
Reception[edit]
Reception | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Response to The Sims Medieval has been generally positive. John Scott Lewinski of CraveOnline stated 'It's more the kind of game players can come and go from in shorter bursts of play, as opposed to taking on team quests that can consume hours.'[13] Nicole Tanner of IGN awarded the game a score of 8.5 out of 10, commenting 'The Sims Medieval has successfully breathed new life into a franchise that was getting pretty stale.'[11] 'Even with its minor flaws, The Sims Medieval mixes a great sense of humor with simple role-playing game mechanics that result in hours of fun,' she added.[11]
Atkin Felix of The Guardian praised the game, deeming it as 'enchanting stuff set in a beautifully animated and immersive fairy-tale world.' '[And,] with a clearer structure for achieving quests and character development, it will appeal to RPG fans as never before,' he added.[14] Gaming magazine Edge awarded the game a rating of 7 out of 10, and wrote 'It's a funny and sweet time sink, and something that any Sims fan can wholeheartedly enjoy.'[9]
AJ Glasser of GamePro awarded the game a rating of 4 stars out of five, giving a mixed review of the game, writing 'As let down as I am, though, I'm not ready to get out my pitchfork. Some things in this game kept me coming back for 20 hours. [..] The Sims Medieval is a beautiful game with fun and interesting ideas, but it doesn't live up to my fantasy of the Middle Ages and it doesn't completely satisfy the Sims fan in me.'[10]
Expansion packs[edit]
Adventure Packs, expansion packs, add items to the game, as well as quests, Sims, creatures, and more. All Adventure Packs have themes that the content is associated with.
Name | Release date | Major additions | Cities | NPCs | Lifestate/creature | Death |
---|---|---|---|---|---|---|
Pirates and Nobles |
| Quests, pets (falcon and parrot), 140 objects, Traits and Legendary Traits, Treasure Hunting | (None) | Pirates | Baby Pit Beast | By Baby Pit Beast |
See also[edit]
References[edit]
- ^'EA announces Sims Medieval Limited Edition'. GameInformer. 2010-12-21.
- ^ ab'Sims Medieval Doesn't Stray Far From Its Roots'. Kotaku. 2010-08-20.
- ^'The Sims Medieval Updated Q&A - The Hazards of Medieval Life'. Gamespot. 2011-02-03.
- ^'The Sims Medieval Updated Q&A - The Hazards of Medieval Life'. Gamespot. 2011-02-03. Retrieved 2011-02-27.
- ^'The Sims Medieval TV Commercial'. EA. 2011-03-23. Retrieved 2011-04-12.
- ^The Sims (8 December 2010). 'The Sims Medieval Epic Trailer' – via YouTube.
- ^GameSpot (15 March 2011). 'The Sims Medieval - Patrick Stewart Introduces a New Sims Cutscene (PC)' – via YouTube.
- ^'The Sims Medieval for PC reviews'. Metacritic. CBS Interactive. Retrieved 2011-03-25.
- ^ ab'The Sims Medieval Review'. Edge. Future Publishing. 2011-04-01. Archived from the original on 2013-01-15. Retrieved 2011-04-04.
- ^ abGlasser, AJ (2011-03-22). 'The Sims Medieval review'. GamePro. International Data Group. Archived from the original on 2011-12-01. Retrieved 2011-03-23.
- ^ abcTanner, Nicole (2011-03-24). 'The Sims Medieval Review'. IGN. News Corporation. Retrieved 2011-03-25.
- ^Stapleton, Dan (2011-03-31). 'The Sims Medieval review'. PC Gamer. Future Publishing. Retrieved 2011-04-11.
- ^ abLewinski, John Scott (2011-03-22). 'The Sims Go 'Medieval''. CraveOnline. AtomicOnline. Archived from the original on 2011-03-26. Retrieved 2011-03-03.
- ^ abAtkin, Felix (2011-03-27). 'The Sims Medieval — Review'. The Guardian. Guardian Media Group. Retrieved 2011-03-27.